Oct 15, 2007, 01:37 AM // 01:37
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#21
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Hall Hero
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Quote:
Originally Posted by 6am3 Fana71c
Not true. You will get more powerfull PvE Skills, not become better. There is huge diffrence.
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They will not make the player better, but they will help to get the job done. Many would consider the latter to be more important.
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Oct 15, 2007, 02:01 AM // 02:01
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#22
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Site Legend
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Quote:
Originally Posted by Avarre
You don't need a title to PvP. PvP titles are purely meant as a method of showing experience to people that don't know you - if you have contacts that know you already, they won't care about your titles.
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True. I've played in R6+ groups and I have no rank. All depends on who you know.
__________________
Old Skool '05
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Oct 15, 2007, 03:22 AM // 03:22
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#23
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Academy Page
Join Date: Dec 2005
Guild: Guildless
Profession: Mo/E
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Quote:
Originally Posted by Bryant Again
They will not make the player better, but they will help to get the job done. Many would consider the latter to be more important.
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Agreed. While I (playing a monk) have not had a good use for PvE-only skills (except maybe Seed of Life, before nerf), they still help, since they are more powerful than regular skills, especially at high title ranks = more time spent.
As far as I know, ANet added PvE-only skills to appease the whiners who complained about PvP skill balances wrecking PvE. But it was implemented the wrong way.
It would be much better if PvE skills were NOT tied to reputation, and instead given as a reward (like in prophecies) for doing:
- a big, long, and/or hard quest (like norn/asura/ebon vanguard primary).
- beating a dungeon for the first time (NM or HM can each reward different skills)
That way, only skilled players can acquire PvE skills.
Another idea could be that instead of tying the PvE-only skills to title rank, base them off of how many dungeons in that area you have completed. For example, if there are 5 dungeons in the Far Shiverpeaks (which is probably not right), the norn skills would have 10 ranks, based on how many of the dungeons you have completed (each dungeon counts once for NM and once for HM).
This can apply to Nightfall too, based on how many missions you have completed with master's reward in NM and HM. Possibly the LB skills could be based off of only missions where you encounter abbadon/servants.
This way, it rewards skilled players who take advantage of all the game has to offer.
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Oct 15, 2007, 03:56 AM // 03:56
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#24
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Krytan Explorer
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Quote:
Originally Posted by nighthawk329
It would be much better if PvE skills were NOT tied to reputation, and instead given as a reward (like in prophecies) for doing:
- a big, long, and/or hard quest (like norn/asura/ebon vanguard primary).
- beating a dungeon for the first time (NM or HM can each reward different skills)
That way, only skilled players can acquire PvE skills.
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I do know that EotN PvE skills are acquired from the quests, right?
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Oct 15, 2007, 04:37 AM // 04:37
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#25
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noobalicious
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how do you differentiate between good and bad pve-ers? time trials? party wipes? build synergy?
all this skill>time or time>skill pertaining to pve is so pointless because pve has become a single player experience.
no mandatory pug-ing = who cares.
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Oct 15, 2007, 05:10 AM // 05:10
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#26
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Wilds Pathfinder
Join Date: Feb 2006
Location: Tx, USA
Guild: The Infinite Monkeys [TYPE]
Profession: W/
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usually you can tell just by looking at the builds that they use, and how they move while they're using them.
eudas
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Oct 15, 2007, 05:14 AM // 05:14
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#27
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Jungle Guide
Join Date: Dec 2005
Location: USA
Guild: The Killer Clan Musketeers [TKCM]
Profession: Me/E
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Time>Skill
Take HA for example, there are plenty of ppl who are perfectly skilled in HA who dont have all the time in the world to gain the ranks. But taht doesnt matter to ppl now.. you have to have lots of time in order to "have great skill"
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Oct 15, 2007, 05:14 AM // 05:14
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#28
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Furnace Stoker
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Quote:
Originally Posted by Zinger314
"Better" is a comparitive term. Two of some benign concept is "better" than one; I don't think anyone will deny that.
You will have more powerful PvE skills with the grind. That is undeniable. And that's what ArenaNet has been promoting since the introduction of the first PvE only skills.
If you want to argue semantics and morality, this isn't the argument.
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Lol.. I don't see any semantics or morality in either of the posts above you, I think you're stretching those definitions just a tad bit.
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Oct 15, 2007, 06:58 AM // 06:58
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#29
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Jungle Guide
Join Date: Jul 2006
Profession: Mo/
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Quote:
Originally Posted by Zinger314
It was Skill > Time back in April 2005, with the original Guild Wars release. After Factions was released in April 2006, the line was blurred. In Nightfall, the Sunspear/Lightbringer grinds (yes, they are grinds) tilted the scale slightly in favor of Time > Skill. In EotN, the distinction is crystal clear: You will be better in GW with the more time you spend, not the other way around.
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...would you just quit the game already...
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Oct 15, 2007, 07:33 AM // 07:33
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#30
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Desert Nomad
Join Date: Jun 2005
Guild: The Ascalon Union
Profession: Me/Mo
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Quote:
Originally Posted by nugzta
I do know that EotN PvE skills are acquired from the quests, right?
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Yes, and then you grind to make it better.
Quote:
Originally Posted by «Ripskin
...would you just quit the game already...
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Why do you care so much? For all I know Zinger, just like me, has quit the game already. But that doesn't stop her, or me, from stating the HARSH REALITY on this forum.
Deal with it. I'd suggest you try to prove her wrong instead of, you know, attacking her because she speaks the fact and you don't want to hear it.
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Oct 15, 2007, 07:37 AM // 07:37
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#31
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Forge Runner
Join Date: Mar 2006
Profession: N/
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i dun think its so much of a skill/time issue...
its more of a perception/ego issue
teh reason, gw 2 years ago seemed like skill>time,
is cuz we were free to develop whichever skills we wanted to
without any hassle of titles or grinding
we do wut we want without pressure or judgement
ppl feel its time>skill mostly cuz they r now restricted of which skills to develop
anet now tells us wut we should be spending our time on----
"grind this"
"obtain that"
and its teh community's fault for seeing only these achievements as skilled
for example, if someone has completed all teh side-quests
most ppl will jus overlook it
why?
because no title or monument is congratulating it
therefore, that guy is quite unskilled
many ppl feel that they need to max titles in order to call themselves skilled
(and maxing titles r no doubt more time than skill)
as for pve skills (ss/lb/etc)....
ppl would jus argue that its not important to have pve skills maxed
they're rite in one way---
it has very little, if any at all, affect on ur skill
but it does affect ur performance
and other ppl will base ur skill on ur performance
so its not bout skill>time or time>skill
its all bout feeling the need to obtain time-aquired achievements to prove they have skill
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Oct 15, 2007, 08:09 AM // 08:09
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#32
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I dunt even get "Retired"
Join Date: Aug 2005
Guild: Fifteen Over Fifty [Rare]
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I'm sorry, but anyone who claims anything related to Guild Wars is a "harsh reality" needs to spend some more time outside and take video games a bit less seriously.
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Oct 15, 2007, 08:18 AM // 08:18
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#33
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Forge Runner
Join Date: Aug 2006
Location: Scotland
Guild: Type like an idiot, I'll treat you like an idiot
Profession: E/Me
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Quote:
Originally Posted by unienaule
I'm sorry, but anyone who claims anything related to Guild Wars is a "harsh reality" needs to spend some more time outside and take video games a bit less seriously.
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Oh wait until they come across a true harsh reality. They'll spend YEARS in denial.
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Oct 15, 2007, 08:56 AM // 08:56
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#34
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Desert Nomad
Join Date: Jun 2005
Guild: The Ascalon Union
Profession: Me/Mo
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Quote:
Originally Posted by unienaule
I'm sorry, but anyone who claims anything related to Guild Wars is a "harsh reality" needs to spend some more time outside and take video games a bit less seriously.
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My point exactly. Isn't that the reason why people attack Zingeri or whoever try to speak the fact about how the game is right now though; They just can't deal with reality?
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Oct 15, 2007, 09:13 AM // 09:13
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#35
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Wilds Pathfinder
Join Date: Oct 2005
Guild: Posers and Wannabes [nubs]
Profession: W/E
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Not to tinkle in the Cheerios but ... gw isnt exactly something that requires a lot of skill. Throw 8 people together with an IQ above 70 and they do just fine in pve OR pvp. Always found it annoying people going on about skill in this game. Sorry but only FPS require any real amount of human skill. Only skill required in this game is created with time spent to learn the skills. So it will always be about TIME.
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Oct 15, 2007, 09:24 AM // 09:24
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#36
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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Of course it's time. I don't have much time, but I have only r2 in HA. I have, because I don't have time, but I have skill. Too bad that when I try to HA, usually people shout ,,GO BACK TO PVE YOU RANKLESS NOB!111'' or I meet other r0+ that go with mending hammer wammo with Defy Pain and energy attacks, E/W with axes and frenzy+healsig (making Elementalist a class with 10 AL ftw?) or monks with Heal Area and Healing Breeze. That's why I hate HA and don't play it. Or for example, I love GvG and back in Factions (june/july '06) I was a Mo/Me Blessed Light monkie in a top 600 guild. Now guess what? I can't win a match, because there is either a guild with a gimmick spike builds (1000+ damage, anyone wants to infuse that?) or 4 players + 4 heroes that smash everything with perfect timing of heroes + a bit skill from players (Skill = Ctrl + skill/Space), that have 20 minions attacking one person with Barbs + 5 perfectly timed cover hexes. Kthxbai.
Now I'm waiting when in RA/TA we will have to play against heroes.
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Oct 15, 2007, 09:28 AM // 09:28
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#37
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Desert Nomad
Join Date: Aug 2006
Profession: Mo/N
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I'm not shure about the all importance of the overpowered PVE skills. Monking is all i do, and i find myself still using WoH most of the time.And WoH is so easy to get, you can potentially have it before level 10 in Proph.
Skilled monks don't need "overpowered" skills. And the same is true for all other professions.
You may have all the titles you want, if you let a Chinese point farmer get them for you, you still don't have the skill to use them right.
This is different in true grind games like Diablo2, in wich it's all dependant on having the right gear and the right build. Then you just press the intant ownage button aka, the left mouse button wile targeting something and you win. GW will never be THAT easy, and those who say it is are simply so experienced that they don't notice how good they have become over the years.
Give a bunch of real noobies all the titles you want, and they still can't do jack against some veterans, even if they didn't bring elites at all.
Last edited by EPO Bot; Oct 15, 2007 at 09:34 AM // 09:34..
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Oct 15, 2007, 05:56 PM // 17:56
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#38
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Frost Gate Guardian
Join Date: Apr 2007
Guild: The District Nudists
Profession: R/
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Quote:
Originally Posted by EPO Bot
Skilled monks don't need "overpowered" skills. And the same is true for all other professions.
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Whether or not you need an advantage based on grind, that advantage still exists.
Two equally skilled players, one with maxed out PvE skills and one with none, will not perform equally in PvE - regardless of the fact that neither of them need the advantage to succeed.
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Oct 15, 2007, 06:51 PM // 18:51
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#39
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Krytan Explorer
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So who cares? If you are skilled player, just play the game. Most people play with H&H or with people they know. If someone else has overpowered PvE skills, let em use them. It's not like they will acomplish anything you can't. PvE is allready too easy, no need to QQ. Oh, wait, this is Guru. Silly me.
Last edited by 6am3 Fana71c; Oct 15, 2007 at 06:54 PM // 18:54..
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Oct 15, 2007, 07:12 PM // 19:12
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#40
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Lion's Arch Merchant
Join Date: May 2006
Guild: Err7
Profession: Me/
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Quote:
Originally Posted by creelie
I'm still here because I think it's still true enough. There are an increasing number of things with low importance and high price to tantalize veterans and the vain, but none of them are necessary for gameplay.
However, I think this principle has become less of a priority over time, and so I will be examining GW2 very closely before committing.
But I want to hear what you think.
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Well said. This is exactly how I've seen Guild Wars pretty much since the beginning way back when. Here's hoping they can pull off the same magic in Guild Wars 2.
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